

For example, some enemies don’t have physical forms in one pocket, but will then show up and ruin your day in the other. Enemies within the pockets will often change into much more dangerous adversaries when you switch. Switching to a different world pocket creates platforms and things like that. This creates new geometry and backgrounds, as well as changes the enemies. The first portal effect causes the world around you to change within the pocket where you summon the portal. I’m not sure what the right word would even be, considering how variable the effects are. But “portal” really isn’t the right word. During the intro, however, they get the ability to use portals.

When you first start the game, Soli can only jump. In reality, the game is divided into three areas: the forest, the desert, and the dark, evil very bad not-at-all good place where the evil lord of evil awaits. Unbound: Worlds Apart is billed as a bit of a Metroid-like, but that’s only partially accurate. I feel like I’m coming across as a bit harsh in these first couple of paragraphs, so I do want to make it clear that I don’t have much of an issue with these generic aspects of Unbound: Worlds Apart, as this is very much a game worth playing for the gameplay alone. The different areas feel distinct enough that I didn’t find myself getting lost or confused. The art does look quite nice, though, with a lot of vibrant, colorful locations and fluid vector art. The presentation is similarly generic, with lots of familiar fantasy locations and characters. There’s a bad ending and a good ending, but the good ending requires a fair amount of extra legwork that not everyone will want to do. The story is the weakest aspect of the game. You meet some great mages who assist you, but these adults are truly negligent.

An evil being is running amok and, for some reason, it’s up to a child that learned how to use portal magic a day ago to save the world. Unbound: Worlds Apart puts you in the shoes of a Soli, a child whose village is destroyed by evil forces. The premise and visual style aren’t particularly unique and the game’s final section can be an annoying pain, but this is a great choice for fans of clever platformers. Unbound: Worlds Apart might seem like a completely basic, overly familiar game at first blush, but it’s actually a tightly designed, captivating experience for its brief duration. When I first started playing Unbound: Worlds Apart, I rolled my eyes and thought, “Great, this again.” But then the game pivots. Sam and Krista entered the enemy mothership, and rendering all enemy weapons useless, ending the war.There are a lot of puzzle platformers about switching planes back and forth to progress. When they returned into their world, it was overtook by the enemy. Just then, portals open in multiple worlds and the enemy took over each. in the desert, they encountered one of their former enemies, who allies with them. When they attempted to escape, the leader of the enemy, a giant robot, changed the portal to lead to a desert. After going back, Sam freed all the prisoners in that world, including Krista. Sam discovered a way to activate the portal via a key, and he convinced his friends to come along. Sam and Krista makes their way back to the portal, but Krista sacrifices herself to let Sam escape. Sam is saved by Krista, and they discover the world there is being taken over by the enemy. Can our heroes save the world? Join them on this Minecraft story full of scifi action and adventure!Īfter the Derp discovered a portal to another world, he and Sam investigates, but an entity comes out and takes Sam hostage through the portal. They fight epic battles alongside friends like the Derp but encounter many enemies along the way. He meets Krista, a girl trying to escape the world she grew up in. Sam finds an enemy called Varek who takes him into the dystopian world.

War with an alien species known as the Droug has torn apart the world of Alvatros.
